Granted, one of those (Dust District) does involve an assassination and thus can maybe be considered a level proper, but what we're really left with is 7 levels, the first of which is microscopic and the last of which I hear is recycled from the first game. Except that two of the numbered missions are just the city sequences arbitrarily given a number. At first glance, it seems to mirror the exact structure of the first game - 9 missions with home base, boat ride and city hub sequences between. They also said they would make it longer, which they didn't succeed at. Going for the nonlethal assault approach this time, which means way too much jumping on people and knocking them out. Now I've settled in and it feels equally easy as part 1, but I have a feeling a ghost playthrough will be an absolute bitch. The devs said they wanted to make the game harder, and as I said, they certainly succeeded with that early on. No, his lines aren't clever like in Thief, which is a shame, but it's a nice extra level of homage. The overseers/witches = hammers/pagans already gave this a super thiefy vibe, and now having Stephen Russell do the Garrett voice with little mission intro vids adds to that. While the voiced protagonists don't add much, I don't mind them. I find it less frustrating than the new DX games in that regard, because those games have some good ideas and the potential to be interesting and then fall flat on their face every time, whereas the plots in Dishonored are just filler to keep things moving forwards. No, it isn't good in the slightest, but it's no worse than the first one in that regard and we had no reason to believe it would be better. Surprised everyone is complaining about the writing.
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